Q&A about Mobiles
A few days ago I received an email from a middle school student who is working on a project for his math class about mobile art. His assignment was to research Alexander Calder or choose a different mobile artist to report on. He came across my website and sent me an email asking if he could send me some questions, which I was more than happy to answer. I just thought I’d post the questions and answers on my blog here as well (which also gives me the opportunity to post some images I’ve come up with but haven’t found a place for anywhere else on my website):
Q: Well my first question for you is why do you think my math teacher wanted us to create a mobile and research a mobile artist?
A: My best guess would be because mobiles are fun to make, beautiful to look at, and are a great way to illustrate how math can be applied to real things. They also allow for easy experimenting.
Q: Alexander Calder received a degree in mechanical engineering and told people that he was good at math. Do you have a math/science/computer background that helps when you develop your mobile art?
A: I got into applying math to computer animations when I was in middle school. My friend and I used the programming language Pascal. That was in the late 1980s so it was the early days of computer animation. I’m thinking if I stayed with it, I might be working at a film animation company now. In school, I also liked math and physics very much. With what I do now, those experiences probably gave me the ability to quickly determine if the balance structure of a mobile will work or not. Some of the 3d printed mobiles I designed a couple of years ago (in a collaboration with mathematician Henry Segerman) were created by writing scripts in the programming language Python. It was very easy for me to adapt to it because of my earlier experiences with Pascal. I’m also using engineering software more and more often, mostly a program called Rhinoceros, which I think will lead to being able to design rather complex mobiles eventually. And from time to time I’m working on animating 3d models of mobiles based on gravity, air currents and friction. When it comes to developing new designs, what I think matters the most is the ability to think about it in new ways and not just follow the same old patterns.
Q: You did lots of interesting things before you became a mobile artist. Do you think those other jobs helped make you a better artist?
A: I think they helped me to see myself as more than an artist. I see myself just as much as someone who runs a custom fabrication business, which involves all the standard parts of running a business (marketing, drawing up proposals, communicating with clients, inventory, shipping, etc). It’s not just about coming up with mobile designs that are fascinating to me. It’s also very important that the client will be very happy with the end result.
Q: Tell me about a favorite piece of work you created and why it’s one of your favorites.
A: I very much like working on large mobiles. Because of their size, they just have such an amazing visual impact. In general, there are several of my mobiles that I like very much because I think they’re rather original in design:
I also very much liked working on the aforementioned collection of 3d printed mobiles. There was the excitement of experimenting in uncharted territory. To my knowledge, no one else has made fully 3d printed mobiles yet. It also allows for mobile designs that would be difficult to make by hand. When my work schedule allows it, I want to explore it further and see what other new designs are made possible by combining mobiles with 3d printing.
Q: Where do you get your ideas for individual pieces of art?
A: Sometimes I look at the space where the mobile will be installed. I look at the shapes and dynamics of the architecture, or the interior decorating style. Ideas usually emerge from that. Some clients who order custom made mobiles have specific ideas for the design, so I just fill in the parts where the client might be feel unsure about a certain design or technical aspect.
Thanks for the great questions, Aidan!
More interviews:
Behind The Virtual Storefront
Meet The Makers
The Edge
FAMO (in Italian)